"As you may have heard around, the new (and still not leaked or released!)
Detonators 4 have OpenGL 1.3 support.
OpenGL is a high performance 2D/3D graphic API (advanced
programming interface) that is the only Microsoft DirectX competitor.
OpenGL features an Open Source base that assures a cross platform portability and compatibility
and a very good, stable and fast engine for 2D/3D graphics...
So, what's the point with the new OpenGL 1.3 and what does it offers?
The new core features enhances OpenGL in the following way:
- Cube map texturing -- for higher quality environment mapping and lighting support
- Multisampling -- for order-independent anti-aliased rendering of points, lines and polygons
- New texture modes that provide more powerful ways of applying textures to rendered objects:
- Texture Add Environment mode
- Texture Combine Environment mode
- Texture Dot3 Environment mode
- Texture Border Filtering mode
- Compressed texture framework -- to allow higher quality textures in less
memory regardless of file format
As you may see from the above list the new OpenGL 1.3 will support a lot of
the GeForce series hardware features that means developers may now add more and
more stuff in their OpenGL games and apps. Just imagine for example a
Quake3:Arena patch with cubic environment map texturing, or native support for
multisampled anti-aliasing, etc."